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XNA 3D Primer


This Wrox Blox will guide you through the world of 3D programming and give you solid knowledge and a foundation in game programming using Microsoft’s XNA Framework. You will learn the fundamentals from 3D mathematics to model animation, including all the subjects needed to start developing 3D games, such as how to position objects in 3D space, handle collision detection, control the game camera, and understand the basics of shaders — special programs that execute on the graphics processor.

Also covered are how to extend the XNA Content Pipeline to read and use model skeletal animation, and also load and play back timeline animation data created in 3D modeling tools. 3D concepts and systems can seem like a foreign language when you’re a beginner. And not knowing the lingo can make it hard to know what terms to search for to solve a problem. This Wrox Blox will give you all the tools you need to build your own 3D game.

About the Author
Michael C. Neel is a software developer living in Knoxville, Tennessee. http://ViNull.com is Michael’s personal web site, and he also blogs at http://Devlicio.us with several other .NET developers. A regular speaker on .NET and general software development, Michael has spoken at conferences and user groups in Tennessee, Georgia, Alabama, Mississippi, Louisiana, Kentucky, Ohio, North Carolina, Virginia, Maryland, and Indiana. Michael is a Microsoft MVP ASP.NET award recipient for 2009 and 2009. (That’s not a mistake: He’s twice received the 2009 MVP Award — he’s that special.)

Book Details

  • Paperback: 42 pages
  • Publisher: Wrox (January, 2010)
  • Language: English
  • ISBN-13: 978-0470596937
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