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Unity for Architectural Visualization

Architects have always relied on drawings, renderings, and sometimes even movies to present their design concepts to clients, contractors, and other stakeholders. The accessibility of current game engines provides new and exciting possibilities to turn any design into an interactive model that anyone can experience at their own pace.

“Unity for Architectural Visualization” explains how you can create compelling, real-time models from your 3D architectural project. Filled with practical tips and in-depth information, this book explains every step in the process, starting from the very basics up to custom scripts that will get you up to the next level.

This book begins with a general overview of the Unity workflow for architectural models. You will start with a simple project that lets you walk around in your design using basic Unity tools and methods. You will then learn how to easily get convincing lightning effects on your scene. You will then set up a basic navigation system in your project, and not only this; you will also cover some tips and tricks to take navigation to the next level. You will quickly learn how to fine-tune the shaders and how to set up materials that are a bit more advanced. Even when you finish Unity for Architectural Visualization, this book will make scripting easier with reusable examples of scripts that can be applied in most projects. After reading this book, you will be comfortable enough to tackle new projects and develop your own.

What you will learn from this book

  • Reuse Python logging in C
  • Make an IRC bot out of your C application
  • Extend an application to have a web server for rest calls
  • Use Cython against your C++ code
  • Reuse Python ConfigParser in C
  • Create Python bindings to native libraries
  • Learn about threading and concurrency related to the GIL
  • Expand Terminal Multiplexer Tmux with Cython

A tutorial packed with practical examples and screenshots to help you become an expert in architectural visualization using Unity.

Who this book is written for
This book is written for students and professional architects who know how to model buildings in 3D and have a need to turn their design into an interactive model, even if you have never used Unity before. Experience with visualization and programming will be helpful, but is not required to follow along. You will learn all the basics throughout with the help of step-by-step examples. The majority of the examples work fine in any recent version of the Unity software, on Windows or Mac, but occasionally features of the Pro version are required.

Book Details

  • Paperback: 144 pages
  • Publisher: Packt Publishing (September 2013)
  • Language: English
  • ISBN-10: 1783559063
  • ISBN-13: 978-1783559060
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