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Beginning Android C++ Game Development

Beginning Android C++ Game Development introduces general and Android game developers like you to Android’s powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book’s case study, Droid Runner.

In this book, you’ll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today’s Android smartphones and tablet users to download and play.

The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you’ll also learn about inserting perspectives using cameras and including audio in your game app.

What you’ll learn

  • How to build your first real-world quality game app for Android smartphones and tablets using the power of the Android C++ APIs as found in the NDK
  • How to do professional level, quality game design, starting the Droid Runner case study that’s used throughout this book to illustrate the key concepts
  • How to build a game engine
  • How to write a renderer
  • How to build the Droid Runner game app with entities, game levels and collisions
  • How to insert perspectives using cameras and more
  • How to create or integrate audio into your game app
  • How to submit to the Android app stores like Google Play and Amazon Appstore

Who this book is for
This book is for game developers looking to get into Android development for the first time, as well as Android game developers who have never used the Native Development Kit (NDK).

Table of Contents
Chapter 1. An Introduction to Game Development
Chapter 2. An Introduction to the Android Game Development Ecosystem
Chapter 3. Game Design for Beginners: Droid Runner
Chapter 4. Building a Game Engine
Chapter 5. Writing a Renderer
Chapter 6. Game Entities
Chapter 7. Building Game Levels with Collision
Chapter 8. Virtual Cameras
Chapter 9. Lighting and Materials
Chapter 10. Game Audio
Chapter 11. Self-Publishing 101

Appendix A. Using the Android Development Environment
Appendix B. Android Hardware Overview
Appendix C. C++ Programming
Appendix D. C++ Math

Book Details

  • Paperback: 316 pages
  • Publisher: Apress (August 2013)
  • Language: English
  • ISBN-10: 1430258306
  • ISBN-13: 978-1430258308
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